Scaling Grades, Explained
Every weapon lists a scaling grade for each stat it benefits from. Higher grades convert more of your invested stat points into bonus damage.
| Grade | Relative weight | What it means |
|---|---|---|
| S | 1.60× | Exceptional scaling — rare, usually on a weapon's signature stat |
| A | 1.10× | Strong scaling, close to S-tier value |
| B | 0.70× | Solid, dependable scaling |
| C | 0.45× | Moderate scaling — noticeable but not a priority stat |
| D | 0.25× | Weak scaling, minor bonus from the stat |
| E | 0.12× | Negligible scaling, barely worth investing in |
| — | 0× | No scaling — the weapon doesn't use that stat at all |
A weapon with an S grade in Dexterity turns Dexterity investment into far more AR than the same points would give a weapon with a D grade in Dexterity — which is why picking a weapon that matches your build's main stat matters more than raw base damage.
How Affinity Changes Scaling
Affinity (Standard, Heavy, Keen, Quality, Fire, Cold, Blood, Occult, and others) reshapes a weapon's scaling grades and sometimes adds a new damage type or status effect. Heavy shifts scaling toward Strength, Keen shifts it toward Dexterity, and Quality balances both — so the same weapon can favor a completely different stat depending on which affinity you apply. Elemental affinities like Fire or Cold typically remove some scaling from your primary stat in exchange for flat elemental damage or a status buildup, which is why they're strongest on builds that don't invest heavily in Strength or Dexterity anyway.
Two-Handing Math
Two-handing a weapon multiplies your effective Strength by 1.5× for both scaling and requirement checks — capped at an effective 99 Strength. It's the single biggest free AR boost available on a Strength-scaling weapon, since it works exactly like adding real Strength points without spending any runes on the stat.
Upgrade Levels
Standard weapons scale from +0 to +25; somber weapons scale from +0 to +10. Both base damage and the effectiveness of your scaling grades increase with upgrade level, so an underupgraded weapon will underperform its scaling grades suggest — always compare AR at your actual upgrade level, not a weapon's theoretical maximum.