All 10 Starting Classes Compared
Load any class into the Build Planner above to see its full derived stats (HP, FP, Stamina, Equip Load) instantly.
| Class | Level | VIG | MIN | END | STR | DEX | INT | FAI | ARC |
|---|---|---|---|---|---|---|---|---|---|
| Vagabond | 9 | 15 | 10 | 11 | 14 | 13 | 9 | 9 | 7 |
| Warrior | 8 | 11 | 12 | 11 | 10 | 16 | 10 | 8 | 9 |
| Hero | 7 | 14 | 9 | 12 | 16 | 9 | 7 | 8 | 11 |
| Bandit | 5 | 10 | 11 | 10 | 9 | 13 | 9 | 8 | 14 |
| Astrologer | 6 | 9 | 15 | 9 | 8 | 12 | 16 | 7 | 9 |
| Prophet | 7 | 10 | 14 | 8 | 11 | 10 | 7 | 16 | 10 |
| Confessor | 10 | 10 | 13 | 10 | 12 | 12 | 9 | 14 | 9 |
| Prisoner | 9 | 11 | 12 | 11 | 11 | 14 | 14 | 6 | 9 |
| Samurai | 9 | 12 | 11 | 13 | 12 | 15 | 9 | 8 | 8 |
| Wretch | 1 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Which Class Should You Pick?
- Vagabond (level 9) — Strength/Quality melee — most balanced starter.
- Warrior (level 8) — Dexterity builds, dual-wielding.
- Hero (level 7) — Pure Strength / Colossal weapons — highest starting STR.
- Bandit (level 5) — Arcane / bleed builds — highest starting ARC, lowest level.
- Astrologer (level 6) — Intelligence / sorcery builds — highest starting INT.
- Prophet (level 7) — Faith / incantation builds — highest starting FAI.
- Confessor (level 10) — Faith/Dexterity hybrid — strong all-round starting gear.
- Prisoner (level 9) — Intelligence/Dexterity hybrid builds.
- Samurai (level 9) — Dexterity/Quality builds — best starting weapon kit.
- Wretch (level 1) — Any build via respec — lowest level, maximum flexibility.
Class Choice vs. Long-Term Build
Because total rune cost to reach a given level is identical regardless of starting class, the class you pick mainly affects the early game: how quickly you can use your intended weapon or spell, and what gear you start with. Once you're leveling past 60-80, your choice of class matters far less than how you allocate points from there — see the Stat Calculator & Soft Caps guide for how to spend points efficiently after that point.