Every Soft Cap in One Table
| Attribute | First soft cap | Second soft cap | Governs |
|---|---|---|---|
| Vigor (VIG) | 40 | 60 | Max HP |
| Mind (MIN) | 55 | 60 | Max FP |
| Endurance (END) | 50 | 60 | Stamina & equip load |
| Strength (STR) | 54 | 80 | Strength weapon scaling |
| Dexterity (DEX) | 54 | 80 | Dexterity weapon scaling |
| Intelligence (INT) | 55 | 80 | Sorcery scaling |
| Faith (FAI) | 45 | 80 | Incantation scaling |
| Arcane (ARC) | 45 | 80 | Discovery, bleed & arcane scaling |
Approximate HP, FP & Stamina by Stat Value
These are the approximate values this calculator's stat bars are built from — useful for seeing roughly how much you gain by pushing a stat further.
| Stat value | HP (Vigor) | FP (Mind) | Stamina (Endurance) |
|---|---|---|---|
| 1 | 300 | 58 | 80 |
| 15 | 504 | 132 | 105 |
| 25 | 650 | 188 | 123 |
| 40 | 1,020 | 270 | 146 |
| 60 | 1,900 | 374 | 170 |
| 80 | 2,002 | 412 | 185 |
| 99 | 2,100 | 450 | 200 |
Why Overinvesting Past a Cap Wastes Points
Look at Vigor between 40 and 60: roughly 880 HP gained across 20 points, or about 44 HP per point. Between 60 and 99, the same stat only gains about 200 HP across 39 points — barely 5 HP per point. That's the entire idea of a soft cap: the game doesn't stop you from investing further, it just makes those points far less valuable than putting them into a different stat that's still below its own first breakpoint.
This is exactly what the live stat bars in the Build Planner are built to show — each bar marks its soft caps and turns gold the moment you reach one, so you always know when a stat has stopped pulling its weight.